OREGON STATE UNIVERSITY

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Biblio

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Filters: Author is Gebbie, Nick  [Clear All Filters]
2006
Gebbie, N., and M. J. Bailey, "Abstract Fast Realistic Rendering of Global Worlds using Programmable Graphics Hardware", Journal of Game Development, vol. 1, issue 4, pp. 5-28, 05/2006.
Bailey, M. J., and N. Gebbie, "Accelerating the Hyperbolic Display of Complex 2D Scenes Using the GPU", ASME 2006 International Design Engineering Technical Conference, DETC2006-99477, 09/2006.
Bailey, M. J., M. Clothier, and N. Gebbie, "Realtime Dome Imaging and Interaction: Towards Immersive Design Environments", ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering, vol. 2006, Philadelphia, Pennsylvania, ASME, pp. 813 - 821, 09/2006.