Architecture and Simulation in VR using Artificial Intelligence

Name: Mike Premi
Affiliation: Intel Corporation
Phone: (503) 880-5665
E-mail: mike.premi@intel.com
Website: http://software.intel.com/vr
Knowledge Required: Preferably familiar with (or ramp quickly) on either Unity/C# or Unreal Engine/C++. 3D Graphics experience required by at least one member of the team.
Motivation: VR is a powerful tool for Business, and usage for Architecture projects will be a large opportunity for Innovative Software Developers.
Description: Create a realistic architectural rendering in 3D using VR tools and develop value-added usages which may include but are not limited to: Previsualization for reviews and approvals, Pre-Event Planning, Training for Emergencies/Fire/Evacuation. Preferably, this VR project will include CGI humans within the scene who move using Artificial Intelligence algorithms.
Objectives: Apply the latest VR Tools and Technologies (e.g. Oculus Rift with Touch Controllers) to Architectural usages in order to deliver immersive experiences that solve problems that are otherwise Difficult, Expensive or Dangerous.
Deliverables: 1. Project Requirements and Plans
2. Selection of 3D environment and Engine/Tools
3. Rapid Prototype for feedback
4. Functional VR Scene for passive viewing
5. Interactive VR Scene
6. Realistic Scene with integrated GCI characters controlled by AI
Other comments: The sponsor earned a BS in Computer Science and MBA, and currently serves as VR Innovation Manager at Intel Developer Relations Division. He has successfully coached several EECS Capstone teams applying VR during Academic year 2016/17. Other coaches (UX, Architecture, 3D App Engineering) will be brought in as needed. A good project always starts with a passionate student team leader who communicates and collaborates well. The student team should have a diverse set of skills and be willing to learn, adapt, and apply new skills to a challenging project! The sponsor will be able to loan VR Hardware, purchase required software and 3D assets, and will recommend plug ins and source code that can be used/licensed to accelerate the project.
Raffaele de Amicis, Associate Professor of Virtual and Augmented Reality at the Department of Electrical Engineering and Computer Science, OSU (http://eecs.oregonstate.edu/people/de-amicis-raffaele) will co-mentor students involved in this project.
Dr. De Amicis can commit to spending one/two hour per week to interact with the students during the duration of the project. Additionally, during the progress of the project, he will guide, support and help the student team to pursue a manuscript/poster/presentation to disseminate the project results.

   D. Kevin McGrath
   Last modified: Fri Oct 20 09:31:13 2017