Mixed Reality for visualization and training for Cross Laminated Timber Structures

Name: Raffaele De Amicis
Affiliation: EECS
Phone: (541) 737-0741
E-mail: deamicir@oregonstate.edu
Knowledge Required: Experience with object-oriented programming and data structures. Familiarity with program language alike C++, javascript, C# will be very helpful.
Preferably familiar with (or ramp quickly) on either Unity/C# or Unreal Engine/C++. 3D Graphics experience required by at least one member of the team.
Motivation: A new industry is rising in the Pacific Northwest based on new technology for wood-based construction. Participation in this project positions you as a knowledgeable insider in this new industry, expanding your job opportunities upon graduation. You will have the opportunity to experience construction of the Forest Science Complex using this technology (https://www.youtube.com/watch?v=dZWL8fscDYo), while developing tools to facilitate growth of a new industry (https://www.youtube.com/watch?v=y-ycy88eOkk). In addition, you will have access to an entirely different set of faculty expertise, including Dr. Riggio from the Department of Wood Science and Engineering.

Mike Premi of Intel Corporation will be available to co-mentor students involved in this project with regard to Hardware, Software and Development Environments.

Dr. Riggio and Dr. De Amicis will commit to spending two hour per week to interact with the students during the duration of the project. Additionally, they will guide, support and help the project team to pursue a manuscript/poster/presentation to disseminate the project results.
Jump onboard!
Description: According to Hallie Busta associate editor of products and technology at ARCHITECT, walking clients through a project can be tedious, particularly if the work is still ongoing. Architects have long relied on paper, physical models, field visits, and, more recently, digital tools to convey progress on a project. Immersive visualization systems are transforming how clients see their space, translating drawings into an experience and providing a real feel for what the project will look like and even how it will perform. In this project, we propose to utilize virtual and augmented reality tools to drastically increase the accessibility of experiencing Cross Laminated Timber (CLT) buildings without the requirement of physically visiting a building or construction site.
The goal is to develop a 4D (3 dimensions+time) interactive training environment for visualization and training with respect to CLT buildings and structural systems addressed to different personnel involved in the construction industry architects and engineers and builders/installers.
The 3D Immersive interactive training environment will provide technical information for building professionals, illustrating CLT applications adapted to current codes and standards. More precisely it will train the user to evaluate and optimize assembly and disassembly sequences, to verify resources and tooling for both manufacture and maintenance, to support documentation and workflow animation of wood the structural systems.
Objectives: The specific objectives are:
1) Develop holistic simulations of building components to be used as continuing education tools for achieving deeper technical knowledge of:
I. Integration and interaction of design aspects (i.e., architectural, structural, building physics, etc.);
II. Integration and interaction of construction phases;
III. Detailed technical solutions for specific components of the building (e.g., panel-to-panel connections, panel-to-timber frame connections, etc.)
2) Enable the user to experience a simulated construction site that demonstrates the different phases of the mass timber building process, with the objective of increasing workers’ awareness of effective safety and working sequences and procedures (e.g., procedures for transport and lifting of panels, use of carpentry power tools for installation and panel processing on site, use of fall-protection systems)
Deliverables: D1.1 Definition of use cases, requirements and system architecture - report
D2.1 Implementation of the Immersive training and learning system - software
D3.1 System Evaluation and Validation. - report
Other comments: Raffaele de Amicis, Associate Professor of Virtual and Augmented Reality at the Department of Electrical Engineering and Computer Science, OSU (http://eecs.oregonstate.edu/people/de-amicis-raffaele) will co-mentor students involved in this project. Dr. De Amicis’ research focuses on the possibilities provided by Mixed Reality technologies in the area of design, creativity, and analytics.

Mike Premi of Intel Corporation will be available to co-mentor students involved in this project with regard to Hardware, Software and Development Environments.

Mariapaola Riggio, Assistant Professor of Wood Design and Architecture at the Department of Wood Science and Engineering, OSU (http://wsedev.forestry.oregonstate.edu/people/faculty/riggio-mariapaola) will co-mentor students involved in this project. In particular, she will mentor students to develop a product, which can be particularly relevant for an advancement of continuing education approaches for designers (architects and engineers), and training of crews in the construction sector. Application in informal learning settings, available for a broader audience is considered relevant to this project as well.

Iain Macdonald, Associate Director of the TallWood Design Institute (http://tallwoodinstitute.org/), will support the project by utilizing the Institute’s extensive network of industry contacts to connect students with practitioners in the architectural, engineering and construction sectors who can provide advice and guidance, as well as objective real-world validation of the VR model. If feasible within the timeline and scope of the project TallWood Institute will seek to promote the training tool developed in this project to industry stakeholders via live demonstration events at OSU and in the Portland Metro area. TDI will also explore the possibility of extending the outputs of this project further into follow-on research or outreach initiatives.
Eric Hansen, Department Head, Wood Science and Engineering, fully supports the project. Students will have access to an entirely different set of faculty expertise from the Department of Wood Science and Engineering.

   D. Kevin McGrath
   Last modified: Tue Mar 6 10:29:08 2018