ICreate  - Generative Design in Virtual reality 

Name: Raffaele De Amicis
Affiliation: EECS
Phone: (541) 737-0741
E-mail: deamicir@oregonstate.edu
Website:
Knowledge Required: Experience with object-oriented programming and data structures is required.
Familiarity with program language alike C++ or C# is required.
Familiarity with (or ramp quickly) on either Unity/C# or Unreal Engine/C++. 3D Graphics experience required by at least one member of the team.
Motivation: As computer systems become more sophisticated, alternative input modalities and interface technologies are emerging which may form the basis for a new generation of sketching applications.
These interfaces will be able to remove artificial dialogue constraints imposed by the previous generation of UIs allowing designers to work with the computer much as they would with more traditional media, to capture rough shapes and ideas. Thus, innovative and intelligent interfaces hold the promise of large gains in productivity, coupled with higher product quality.

This research aims to improve the effectiveness of the interaction between people, information devices, and services through novel integration and use of multiple modalities, fitting specific uses and requirements within the context of architectural and industrial product development. To achieve such goals, we place a strong emphasis on user-centred design and evaluation in realistic scenarios and settings.
Description: WeCreate is a user-centred research project aiming to support the early stages of the design process using Generative Design techniques. To this end, the project team will develop innovative multimodal user interfaces framework combining sketches, gestures and intelligent interface, to accomplish design tasks using different devices, ranging from HMD (Helmet-mounted display) to large-scale displays and immersive environments.

This project aims at developing the state of the art in User Interface Design and Multimodal interfaces for extended and Ubiquitous Design Environments. The team will use commercial off-the-shelf modelling kernels (alike ACIS, Revit and Dynamo, Grasshopper and Rhino) and virtual reality engine (alike Unity, Unreal or OpenScenegraph) to develop a research prototype system that will enable designers to create geometric models using sketch-based multimodal interaction. Project team should also expect to develop substantial work in specification techniques for Multimodal interfaces, where much territory remains uncharted.

This approach will be borne out of extensive user studies and task analysis to identify critical bottlenecks in present-day conditions especially focusing on Generative Design techniques. The work will yield prototype tools and interaction methods and process whose ease of use will be assessed through end-user testing in terms of lesser time required to perform critical tasks, fewer errors in results and higher-quality products.

Mike Premi of Intel Corporation will be available to co-mentor students involved in this project with regard to Hardware, Software and Development Environments.
Objectives: The specific objective of the project is to implement generative modelling techniques suitable for creating and modifying deployable structure in 3D space using commercially-available virtual environment systems and technology. More specifically, a set of generative form finding modelling and assembly primitives will be implemented in a Virtual Reality sketch editor.
The user should be available to create in an immersive environments 3D shapes where the generation of the form is based on rules or algorithm in a flexible manner, ensuring quick three-dimensional verification of shapes
Deliverables: • User Requirements and Task Analysis - report
• System Architecture - report
• 3D Generative Design Based Scene Modelling and Assembly Application – software
Other comments: Raffaele de Amicis, Associate Professor of Virtual and Augmented Reality at the Department of Electrical Engineering and Computer Science, OSU (http://eecs.oregonstate.edu/people/de-amicis-raffaele) will mentor students involved in this project. Dr. De Amicis’ research focuses on the possibilities provided by Mixed Reality technologies in the area of design, creativity and analytics. He has managed and delivered complex research projects, applied immature technologies, and mitigated associated risks.

Mike Premi of Intel Corporation will be available to co-mentor students involved in this project with regard to Hardware, Software and Development Environments.

   D. Kevin McGrath
   Last modified: Fri Oct 20 09:31:13 2017