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Using GPU Shaders for Visualization

TitleUsing GPU Shaders for Visualization
Publication TypeJournal Article
Year of Publication2009
AuthorsBailey, M. J.
JournalIEEE Computer Graphics and Applications
Volume29
Issue5
Pagination96 - 100
Date Published09/2009
ISSN0272-1716
Keywordscomputer graphics, computer graphics software, cutting planes, GLSL, GPU programming, OpenGL Shading Language, point clouds, shaders, visualization
Abstract

GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.

DOI10.1109/MCG.2009.102
Short TitleIEEE Comput. Grap. Appl.