OREGON STATE UNIVERSITY

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Using GPU Shaders for Visualization, Part 3

TitleUsing GPU Shaders for Visualization, Part 3
Publication TypeJournal Article
Year of Publication2013
AuthorsBailey, M. J.
JournalIEEE Computer Graphics and Applications
Volume33
Issue3
Pagination5 - 11
Date Published05/2013
ISSN0272-1716
Abstract

GPU shaders aren't just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.

DOI10.1109/MCG.2013.49
Short TitleIEEE Comput. Grap. Appl.