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Ronald A. Metoyer
Research Activities
Research Areas
Computer graphics, computer animation, interactive 3D environments
Applications of Research
3D interactive environments are quickly becoming commonplace in many areas from entertainment to education and training. To successfully mimic reality, these environments must include not only visually realistic renderings, but also compelling animated characters whose motion and behaviors help to convince the viewer of the realism of the scenes. My research goal is to develop techniques that make it easy to create compelling interactive environments for training, education, games, and visualization because the people creating content for these types of environments are often not experts in computer animation or programming. As a testbed for research in character motion generation and character interaction methods, I am building an immersive training environment for quarterbacks in the game of American football.
This research has applications in any area where 3D interaction and synthetic characters prove useful. Examples include video games, virtual environments, training for military and emergency personnel, e-commerce, alternative educational environments, ergonomics studies and architectural and urban design.
Current research projects include methods for real-time motion capture data resequencing, tangible interfaces for character manipulation, and pose-distance metrics.
Recent Research Collaborations & Projects
- NSF: "FACES," 2002, $20,000
- Intel: "Small Equipment Grant," 2001, $24,639
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