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Research Activities
Research Description Application-dependent shape analysis is very important in Computer Graphics and Scientific Visualization. My research in this area has focused on feature-based surface parameterization and texture mapping, and visibility-guided simplification. In surface parameterization (building a "world map" for a curved surface, such as the Earth), one is concerned with minimizing distortion (Canada looks much bigger than the US) and discontinuity (Russia is split into two pieces, one on each side of the map). For an arbitrary surface, this problem becomes even more difficult. My algorithm minimizes distortion by dividing the surface based on its features (protrusions), which results in little distortion with relatively few "seams." Vector field synthesis on a 3D surface is also an interesting problem. In one of my previous work, I built a system that lets a user design a vector field on an arbitrary surface. Such a tool is useful for not only graphics applications, such as texture synthesis and non-photorealistic rendering, but also teaching vector analysis. Extending this work further is still an ongoing research area.
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School of Electrical Engineering and Computer Science, 1148 Kelley Engineering Center |