Mike Bailey
Publications
"Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback",
Computers & Graphics, vol. 31, issue 3, pp. 524 - 531, 06/2007.
Abstract
"A hands-on environment for teaching GPU programming",
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education - SIGCSE '07, Covington, Kentucky, ACM Press, pp. 254, 03/2007.
Abstract
"Accelerating the Hyperbolic Display of Complex 2D Scenes Using the GPU",
ASME 2006 International Design Engineering Technical Conference, DETC2006-99477, 09/2006.
"Realtime Dome Imaging and Interaction: Towards Immersive Design Environments",
ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering, vol. 2006, Philadelphia, Pennsylvania, ASME, pp. 813 - 821, 09/2006.
Abstract
"Abstract Fast Realistic Rendering of Global Worlds using Programmable Graphics Hardware",
Journal of Game Development, vol. 1, issue 4, pp. 5-28, 05/2006.
Abstract
"Custom Visual Exploration of the InfoVis Dataset",
IEEE Information Visualization, Minneapolis, Minnesota, 10/2005.
"Modeling and Imaging Mechanical Chaos",
ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, vol. 2005, Long Beach, California, ASME, pp. 95 - 99, 09/2005.
Abstract
"Visualizing the Time Motion of Planar Mechanisms With Volume Methods",
ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, vol. 2005, Long Beach, California, ASME, pp. 89 - 94, 09/2005.
Abstract


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