OREGON STATE UNIVERSITY

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Alan Fern

Associate Professor
Computer Science
Education: 

2004    Ph.D., Computer Engineering
Purdue University

2000    M.S., Computer Engineering
Purdue University   

1997    B.S., Electrical Engineering
University of Maine

Biography: 

Alan Fern is an Associate Professor of Computer Science at Oregon State University. He received his Ph.D (2004) and M.S (2000) in Computer Engineering from Purdue University, and his B.S (1997) in Electrical Engineering from the University of Maine. He received a National Science Foundation CAREER award in 2006, is an associate editor of the Machine Learning Journal, and currently serves on the editorial boards of the Journal of Artificial Intelligence Research and the Artificial Intelligence Journal. His research interests span a range of topics in artificial intelligence, including machine learning and automated planning/control.

Research Interests: 

Research Areas
Artificial intelligence, machine learning, automated planning and control, computer vision

Research Description
My research is centered around my interest in making machines “smarter.” Machines are very far from rivaling humans in tasks such as visual understanding, planning a trip, playing real-time strategy games, language processing, tutoring, etc. Nevertheless, I believe that even small steps toward solving such tasks will yield systems that people will soon take for granted and depend on in everyday life. My general career vision is to support this progress by studying the critical computational problems that arise.

My research interests are in the artificial intelligence areas of machine learning, automated planning, and knowledge representation. I am most interested in usefully integrating these complementary areas.

One of my research thrust is to develop algorithms that can learn to interpret complex data such as videos. As an example, in the Digital Scout Project, we are studying the use of machine learning for computing interpretations of American football video. Such interpretations will allow for coaches, analysts, and fans to easily pose queries against libraries of football video for indexing and collecting statistics.

A second research thrust is to develop techniques for integrating planning and machine learning. Our work has developed new planning algorithms that can learn to solve very large problems that were beyond the scope of previous techniques. We are now extending that work to richer settings, for example, multi-agent planning, where agents must cooperate to complete a task. As a testbed we are studying planning and learning in the context of real-time strategy games, a domain where humans are currently far better than computer players.